Games

Here you’ll find the game projects I’ve worked on.

Capstone Project

Dreams Of The Little Ones

Date: July 2021
Project Duration: 6 Months
Team Size: ~16

Roles: Producer & Technical Artist

In this third person action packed hack N slash you play as teddy bear named Bjorn, Defender of Dreams, protecting your human companion against the creatures that haunt their nightmares.

This game is the capstone project for my time as a student at Toronto Film School. My primary roles were as Producer & Technical Artist.
As the producer, I managed the scope and the milestones between the 2 streams of our program (art and programming) all remote.
As a technical artist, I was responsible for implementation of art assets and creating tools to implement VFX without disrupting other systems in place. I also created and optimized VFX using Unity Shadergraph.

Due to my high performance as a producer, a role that wasn’t part of the school curriculum or project, future cohorts now have a designated producer for their capstone projects.

Tools Used: Unity, Blender, Substance Designer, Adobe Photoshop

Game Jams

Bee Beat Remix

Date: February 2024
Project Duration: 2 Days
Team Size: 4

Roles: Producer & Technical Artist

You ready to bee crazy!? Start playing this goofy and fun bee style DDR game!

Bee Beat Remix is a rhythm game made for the Winnipeg Game Jam (2024).
In this project, I was the producer & technical artist responsible for managing scope of the project, implementation of art assets into Unity, real-time visual effects, and troubleshooting design implementations.

Although not implemented into the final project, I was able to implement midi implementation into the project and would like to explore using this in the future.

Tools Used: Unity, Blender, GitHub, and Affinity Designer

His Darkness

Date: April 2021
Project Duration: 2 Days
Team Size: 6

Role: Producer

“Thriller/Puzzler game set in a dark tone.”

In this project I was the producer and was responsible for the planning of the project and maintaining scope. This game was created with a group remotely.

Tools Used: Unity, Blender, Google Sheets, Miro, Trello

Parallel Woof

Date: November 2019
Project Duration: 2 Days
Team Size: 5

Role: Audio, Producer, Programmer

“A Shiba is trying to find his way home, but along the way he realizes that he can shift dimensions. He uses those abilities to solve problems that he comes across while trying to escape the forest.”

My very first game project, I primarily focused on creating the 2 music pieces that work with the core game mechanic of flipping the world you’re in. I also worked on implementing sound effects and assisted with production and programming.

Tools Used: Unity, Logic Pro, Trello